3D Real-Time Supercomputer Monitoring

Bill Bergeron, Matthew Hubbell, Dylan Sequeira, Winter Williams, William Arcand, David Bestor, Chansup Byun, Vijay Gadepally, Michael Houle, Michael Jones, Anna Klien, Peter Michaleas, Lauren Milechin, Julie Mullen, Andrew Prout, Albert Reuther, Antonio Rosa, Siddharth Samsi, Charles Yee, Jeremy Kepner

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Supercomputers are complex systems producing vast quantities of performance data from multiple sources and of varying types. Performance data from each of the thousands of nodes in a supercomputer tracks multiple forms of storage, memory, networks, processors, and accelerators. Optimization of application performance is critical for cost effective usage of a supercomputer and requires efficient methods for effectively viewing performance data. The combination of supercomputing analytics and 3D gaming visualization enables real-Time processing and visual data display of massive amounts of information that humans can process quickly with little training. Our system fully utilizes the capabilities of modern 3D gaming environments to create novel representations of computing hardware which intuitively represent the physical attributes of the supercomputer while displaying real-Time alerts and component utilization. This system allows operators to quickly assess how the supercomputer is being used, gives users visibility into the resources they are consuming, and provides instructors new ways to interactively teach the computing architecture concepts necessary for efficient computing.

Original languageEnglish
Title of host publication2021 IEEE High Performance Extreme Computing Conference, HPEC 2021
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781665423694
DOIs
StatePublished - 2021
Externally publishedYes
Event2021 IEEE High Performance Extreme Computing Conference, HPEC 2021 - Virtual, Online, United States
Duration: Sep 20 2021Sep 24 2021

Publication series

Name2021 IEEE High Performance Extreme Computing Conference, HPEC 2021

Conference

Conference2021 IEEE High Performance Extreme Computing Conference, HPEC 2021
Country/TerritoryUnited States
CityVirtual, Online
Period09/20/2109/24/21

Keywords

  • 3D Gaming
  • HPC
  • High Performance Computing
  • Supercomputing
  • Unity
  • cloud computing
  • supercloud

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