A framework for the development of an assessment tool for children with disabilities

Philip Makedon, Lynette Watts, Dimitrios Zikos

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We describe a framework for the development of a gaming environment for the assessment of children with a spectrum of disabilities (GE-CDA tool). A typical case example is that of Cerebral Palsy (CP). We follow an evidence-based approach to identify the required domains which need to be addressed in the GE-CDA tool. Three different axes are considered, namely the domain of disability (cognitive, physical, psychological and behavioral), the function to be assessed for those domains (i.e. hand-eye coordination, working memory capacity) and the assessment method for each one of the functions. We plan to use Minecraft to develop the assessment tool, since it supports activity based mini-games (fishing, archery, maze, puzzles, etc.) and also allows for modifications, serving as an ideal platform for our GE-CDA tool.

Original languageEnglish
Title of host publicationProceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, PETRA 2014
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450327466
DOIs
StatePublished - May 27 2014
Externally publishedYes
Event7th ACM International Conference on Pervasive Technologies Related to Assistive Environments, PETRA 2014 - Rhodes, Greece
Duration: May 27 2014May 30 2014

Publication series

NameACM International Conference Proceeding Series
Volume2014-May

Conference

Conference7th ACM International Conference on Pervasive Technologies Related to Assistive Environments, PETRA 2014
Country/TerritoryGreece
CityRhodes
Period05/27/1405/30/14

Keywords

  • Assessment
  • Children
  • Disabilities
  • Evaluation
  • Games

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