@inproceedings{59d588e6f45d4c549ededa32a33794a5,
title = "A method for handling multi axis input for a motion based flight simulator",
abstract = "This research addresses the need to handle multi-axis joystick input with multiple operators in the context of a flight simulator environment. Pilots need a simulation environment that is as close to real life as possible for maximum effect. In this paper, we detail our methodology for increasing the responsiveness of control input used in a two seater flight simulator to more accurately model the desired aircraft. To achieve this, we developed a system that utilizes a modular software development methodology along with new hardware, to provide a new level of fidelity for flight simulator control input.",
keywords = "Flight simulator, Human-computer interaction, Input mapping, Joystick, Pilot training",
author = "Alex Redei and Sergiu Dascalu",
note = "Publisher Copyright: {\textcopyright} copyright ISCA, SEDE 2018.; 27th International Conference on Software Engineering and Data Engineering, SEDE 2018 ; Conference date: 08-10-2018 Through 10-10-2018",
year = "2018",
language = "English",
series = "27th International Conference on Software Engineering and Data Engineering, SEDE 2018",
publisher = "International Society for Computers and Their Applications",
pages = "75--79",
editor = "Harris, {Frederick C.} and Sergiu Dascalu and Sharad Sharma",
booktitle = "27th International Conference on Software Engineering and Data Engineering, SEDE 2018",
}