A method for handling multi axis input for a motion based flight simulator

Alex Redei, Sergiu Dascalu

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This research addresses the need to handle multi-axis joystick input with multiple operators in the context of a flight simulator environment. Pilots need a simulation environment that is as close to real life as possible for maximum effect. In this paper, we detail our methodology for increasing the responsiveness of control input used in a two seater flight simulator to more accurately model the desired aircraft. To achieve this, we developed a system that utilizes a modular software development methodology along with new hardware, to provide a new level of fidelity for flight simulator control input.

Original languageEnglish
Title of host publication27th International Conference on Software Engineering and Data Engineering, SEDE 2018
EditorsFrederick C. Harris, Sergiu Dascalu, Sharad Sharma
PublisherInternational Society for Computers and Their Applications
Pages75-79
Number of pages5
ISBN (Electronic)9781943436132
StatePublished - 2018
Event27th International Conference on Software Engineering and Data Engineering, SEDE 2018 - New Orleans, United States
Duration: Oct 8 2018Oct 10 2018

Publication series

Name27th International Conference on Software Engineering and Data Engineering, SEDE 2018

Conference

Conference27th International Conference on Software Engineering and Data Engineering, SEDE 2018
Country/TerritoryUnited States
CityNew Orleans
Period10/8/1810/10/18

Keywords

  • Flight simulator
  • Human-computer interaction
  • Input mapping
  • Joystick
  • Pilot training

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