TY - JOUR
T1 - An Educational Science Ride Using a Motion Flight Simulator Platform
AU - Redei, Alex
AU - Dascalu, Sergiu
N1 - Funding Information:
This material is based in part upon work supported by the National Science Foundation under grant number IIA-1301726. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.
Publisher Copyright:
© 2018 The Author(s).
PY - 2018
Y1 - 2018
N2 - This reSearch addresses the public's understanding of the water cycle, and attempts to discover a new way of presenting the material. In this paper, we introduce "The Water-Cycle Ride," a theme park-esque educational and entertainment ride. By incorporating high definition graphics, surround sound, a motion simulator, and an educational video from NASA-Ames, we introduce a new level of thrill to a subject most would not be interested in. Two riders, secured with a seatbelt and harness, can experience the ride together, which lasts about 3 minuteS. Together they are taken through water's three states: solid, liquid, and gas, and its hydrogeology on earth (runoff, groundwater, etc). At appropriate intervals we introduce g-forces so riders experience a rising feeling when evaporation is being explained, or a falling feeling when rain droplets are racing back to Earth. This paper outlines our novel methodology and results obtained, highlighting how a little thrill and excitement can be introduced to a normally passive subject.
AB - This reSearch addresses the public's understanding of the water cycle, and attempts to discover a new way of presenting the material. In this paper, we introduce "The Water-Cycle Ride," a theme park-esque educational and entertainment ride. By incorporating high definition graphics, surround sound, a motion simulator, and an educational video from NASA-Ames, we introduce a new level of thrill to a subject most would not be interested in. Two riders, secured with a seatbelt and harness, can experience the ride together, which lasts about 3 minuteS. Together they are taken through water's three states: solid, liquid, and gas, and its hydrogeology on earth (runoff, groundwater, etc). At appropriate intervals we introduce g-forces so riders experience a rising feeling when evaporation is being explained, or a falling feeling when rain droplets are racing back to Earth. This paper outlines our novel methodology and results obtained, highlighting how a little thrill and excitement can be introduced to a normally passive subject.
KW - educational ride
KW - edutainment
KW - flight simulator
KW - human-computer interaction
KW - intelligent Systems
KW - motion simulator
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85056639675&partnerID=8YFLogxK
U2 - 10.1016/j.procS.2018.08.111
DO - 10.1016/j.procS.2018.08.111
M3 - Conference article
AN - SCOPUS:85056639675
SN - 1877-0509
VL - 126
SP - 1666
EP - 1672
JO - Procedia Computer Science
JF - Procedia Computer Science
T2 - 22nd International Conference on Knowledge-Based and Intelligent Information and Engineering Systems, KES 2018
Y2 - 3 September 2018 through 5 September 2018
ER -