TY - JOUR
T1 - Applications of virtual reality hand tracking for self-defense simulation
AU - Apo, John
AU - Redei, Alexander
N1 - Publisher Copyright:
© 2021, International Society for Computers and Their Applications. All rights reserved.
PY - 2021/3
Y1 - 2021/3
N2 - KickVR is a self-defense training simulation designed to help users learn how to better defend themselves as a last resort. In collaboration with the Mount Pleasant Police Department, KickVR empowers users in the community to learn self-defense even if they do not have the time to attend in-person classes or none are accessible in their region. Virtual reality provides convenient access to self-defense training for users in their own homes. The immersion is enhanced through the use of hand-tracking. In place of hand controllers, the user’s physical hands are tracked and rendered for the self-defense simulation. Our contributions include: a virtual environment appropriate for encounters in a small town, integration of the Leap Motion Controller to an Oculus Rift CV1 headset, a Unitydriven experience, interviewing members of law enforcement for locations of violent crime, and a framework for investigating external evaluations of the impact of virtual reality simulations in future works.
AB - KickVR is a self-defense training simulation designed to help users learn how to better defend themselves as a last resort. In collaboration with the Mount Pleasant Police Department, KickVR empowers users in the community to learn self-defense even if they do not have the time to attend in-person classes or none are accessible in their region. Virtual reality provides convenient access to self-defense training for users in their own homes. The immersion is enhanced through the use of hand-tracking. In place of hand controllers, the user’s physical hands are tracked and rendered for the self-defense simulation. Our contributions include: a virtual environment appropriate for encounters in a small town, integration of the Leap Motion Controller to an Oculus Rift CV1 headset, a Unitydriven experience, interviewing members of law enforcement for locations of violent crime, and a framework for investigating external evaluations of the impact of virtual reality simulations in future works.
KW - Human-computer interaction
KW - Self-defense simulation
KW - Simulation
KW - Training
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85109780826&partnerID=8YFLogxK
M3 - Article
AN - SCOPUS:85109780826
SN - 1076-5204
VL - 28
SP - 65
EP - 73
JO - International Journal of Computers and their Applications
JF - International Journal of Computers and their Applications
IS - 1
ER -