Avratar: A virtual environment for puppet animation

Alexander Redei, Ed Tumbusch, Josh Koberstein, Sergiu Dascalu, Frederick C. Harris

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

When it comes to three dimensional computer animations, the use of live actors to control the movements of onscreen characters produces a realism that is unsurpassed. But so are the costs, and that is why Avratar, a virtual environment for puppet animation, uses widely available products utilizing motion capture technology to control a real time puppet in a world limited only by the imagination of the user. This paper introduces Avratar, a virtual puppet animation system, where users are able to utilize the natural movements of their own body to create dazzling real time performances or animated cinema. The UML-based software model of Avratar is presented in this paper, in addition to examples of application, and planned future work.

Original languageEnglish
Title of host publication16th International Conference on Software Engineering and Data Engineering, SEDE 2007
Pages14-19
Number of pages6
StatePublished - 2007
Event16th International Conference on Software Engineering and Data Engineering, SEDE 2007 - Las Vegas, NV, United States
Duration: Jul 9 2007Jul 11 2007

Publication series

Name16th International Conference on Software Engineering and Data Engineering, SEDE 2007

Conference

Conference16th International Conference on Software Engineering and Data Engineering, SEDE 2007
Country/TerritoryUnited States
CityLas Vegas, NV
Period07/9/0707/11/07

Keywords

  • Animation
  • Digital puppeteering
  • P5 glove
  • Software engineering
  • Virtual reality

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