TY - GEN
T1 - Body/Persona/Action! emerging non-anthropomorphic communication and interaction in virtual worlds
AU - Morie, Jacquelyn Ford
AU - Verhulsdonck, Gustav
PY - 2008
Y1 - 2008
N2 - Avatars are traditionally understood as representing their human counterparts in virtual contexts by incorporating many aspects of a person's real world physical characteristics within the virtual form. An alternate approach, in which avatars are instead imbued with non-human characteristics, challenges the limitations of solely anthropomorphic principles and expands the potential of avatars for virtual world interaction and communication. This paper provides a brief history of nonanthropomorphic avatars, with a focus on exploring the current use of such avatars in virtual worlds. In order to explain the shift in degree of anthropomorphism, we discuss Goffman's theory of symbolic interactionism, which holds that the self is constructed as a persona through social performance and relates identity to social behavior rather than appearance. Since nonanthropomorphic avatars are persistent characters engaged in a prolonged performance in virtual worlds, their use also may motivate emerging social mores, politics and ideologies. This paper argues that such avatar species create new social interactions and modes of communication that may signal interesting directions for future research.
AB - Avatars are traditionally understood as representing their human counterparts in virtual contexts by incorporating many aspects of a person's real world physical characteristics within the virtual form. An alternate approach, in which avatars are instead imbued with non-human characteristics, challenges the limitations of solely anthropomorphic principles and expands the potential of avatars for virtual world interaction and communication. This paper provides a brief history of nonanthropomorphic avatars, with a focus on exploring the current use of such avatars in virtual worlds. In order to explain the shift in degree of anthropomorphism, we discuss Goffman's theory of symbolic interactionism, which holds that the self is constructed as a persona through social performance and relates identity to social behavior rather than appearance. Since nonanthropomorphic avatars are persistent characters engaged in a prolonged performance in virtual worlds, their use also may motivate emerging social mores, politics and ideologies. This paper argues that such avatar species create new social interactions and modes of communication that may signal interesting directions for future research.
KW - Anthropomorphism
KW - Avatar
KW - Embodied Agents
KW - Human Factors
KW - Human-Computer Interaction
KW - Performance
KW - Role-Playing
KW - Sociology
KW - Symbolic Interactionism
KW - Theory
KW - Virtual Environments
KW - Virtual Worlds
UR - http://www.scopus.com/inward/record.url?scp=67649388133&partnerID=8YFLogxK
U2 - 10.1145/1501750.1501837
DO - 10.1145/1501750.1501837
M3 - Conference contribution
AN - SCOPUS:67649388133
SN - 9781605583938
T3 - Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
SP - 365
EP - 372
BT - Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
T2 - 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
Y2 - 3 December 2008 through 5 December 2008
ER -