@inproceedings{3715c8d3851344d2b24b19da0e41ee40,
title = "Creating economy active learning classrooms for IT students",
abstract = "Active learning and active learning classrooms can enhance students' classroom performance and experience and the technology and collaborative nature of active learning classrooms are similar to what IT students can expect to encounter during their careers. One difficulty in providing more students with access to active learning classrooms is the cost associated with creating new spaces or retrofitting existing spaces. State-of-the-art active learning classroom designs, such as those showcased elsewhere in the literature, can easily cost hundreds of thousands of dollars to construct. In this work we describe the modification of an existing IT lab to create an economical active learning classroom. Our experience is that even with limited resources it is possible to create a productive space that students find helpful and that mimics state-of-the-art active learning classrooms. Also provided is an overview of the theoretical foundations of active learning classrooms and active learning and some preliminary results from the use of such a classroom for an introductory programming course.",
keywords = "Active learning, Active learning classrooms, Collaboration, Learning environment",
author = "Quentrese Cole and Matthew Johnson and Jesse Eickholt",
note = "Funding Information: This material is based on work supported by the National Science Foundation under Grant No. 1608043. Publisher Copyright: {\textcopyright} 2017 Association for Computing Machinery.; null ; Conference date: 04-10-2017 Through 07-10-2017",
year = "2017",
month = sep,
day = "27",
doi = "10.1145/3125659.3125682",
language = "English",
series = "SIGITE 2017 - Proceedings of the 18th Annual Conference on Information Technology Education",
publisher = "Association for Computing Machinery, Inc",
pages = "77--82",
booktitle = "SIGITE 2017 - Proceedings of the 18th Annual Conference on Information Technology Education",
}