FIT: Identity theft education: Study of text-based versus game-based learning

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Identity theft is an insidious crime that disrupts the lives of individuals and society across the globe. The focus of this paper is to present research results that examines two different methods to address identity theft education at the college level. One strategy is a traditional text-based model while the other is a new game-based approach. A comparison of the results of the study reveals that students who received information via the game-based module performed better on the post education survey than their counterparts who drew the text-based track; In addition, those who received the game-based direction remained in the educational unit longer and enjoyed the experience more.

Original languageEnglish
Title of host publication2015 IEEE International Symposium on Technology and Society, ISTAS 2015
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781479982837
DOIs
StatePublished - Mar 22 2016
EventIEEE International Symposium on Technology and Society, ISTAS 2015 - Dublin, Ireland
Duration: Nov 11 2015Nov 12 2015

Publication series

NameInternational Symposium on Technology and Society, Proceedings
Volume2016-March

Conference

ConferenceIEEE International Symposium on Technology and Society, ISTAS 2015
Country/TerritoryIreland
CityDublin
Period11/11/1511/12/15

Keywords

  • deception
  • education
  • fraud
  • fraudster
  • identity
  • identity theft
  • identity thieves
  • phishing
  • scam

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