This paper describes the use of the educational adventure game 'Granny's Garden' with a\group of children with severe learning difficulties in a special school in Berkshire, England.\Strategies used to introduce the package into one classroom are described. The outcomes\and effectiveness of these strategies are outlined. It is argued that the use of such materials\(already well documented in mainstream education) within the developmental curriculum\appears to be validated. It is suggested that the use of mainstream software may help\children with learning difficulties by replacing teacher expectations associated with\'handicap' with expectations relating to 'normality'. Some curricular and wider issues are\discussed.