TY - GEN
T1 - Issues of designing gestures into online interactions
AU - Verhulsdonck, Gustav
PY - 2007
Y1 - 2007
N2 - This paper describes the use and design of gestures for online virtual environment interactions. Virtual Environments (VEs), are three dimensional virtual worlds that combine sound, text, and gestures in computer-mediated communication (CMC) processes. In VEs, communication can be done through text-based CMC such as instant messaging and chat, but also through additional gestural, visual, proxemic and deictic non-verbal channels. For this reason, VEs require an understanding of the impact of gestures in various contexts. This paper will outline common CMC medium affordances as related to VEs and discuss the importance of using gestures in various online communication contexts. In doing so, this paper will explore the issues that may influence the design and use of gestures for specific professional communication purposes. Because gestures may serve in addressing intercultural contexts and have informational and cognitive communicative benefits within virtual environments, this paper will end with an exploration of specific gesture designs that may help facilitate their use by professional communicators.
AB - This paper describes the use and design of gestures for online virtual environment interactions. Virtual Environments (VEs), are three dimensional virtual worlds that combine sound, text, and gestures in computer-mediated communication (CMC) processes. In VEs, communication can be done through text-based CMC such as instant messaging and chat, but also through additional gestural, visual, proxemic and deictic non-verbal channels. For this reason, VEs require an understanding of the impact of gestures in various contexts. This paper will outline common CMC medium affordances as related to VEs and discuss the importance of using gestures in various online communication contexts. In doing so, this paper will explore the issues that may influence the design and use of gestures for specific professional communication purposes. Because gestures may serve in addressing intercultural contexts and have informational and cognitive communicative benefits within virtual environments, this paper will end with an exploration of specific gesture designs that may help facilitate their use by professional communicators.
KW - Collaboration
KW - Computer-mediated communication
KW - Computer-supported cooperative work
KW - Deictics
KW - Gestures
KW - Medium affordances
KW - Medium naturalness theory
KW - Medium richness
KW - Proxemics
KW - Verbal and non-verbal communication
KW - Virtual environments
UR - http://www.scopus.com/inward/record.url?scp=42149089363&partnerID=8YFLogxK
U2 - 10.1145/1297144.1297151
DO - 10.1145/1297144.1297151
M3 - Conference contribution
AN - SCOPUS:42149089363
SN - 9781595935885
T3 - SIGDOC'07: Proceedings of the 25th ACM International Conference on Design of Communication
SP - 26
EP - 33
BT - SIGDOC'07
Y2 - 22 October 2007 through 24 October 2007
ER -