TY - GEN
T1 - Mobility and Stability Evaluation in Wireless Multi-Hop Networks Using Multiplayer Games
AU - Fitzek, Frank H.P.
AU - Seeling, Patrick
PY - 2003/5
Y1 - 2003/5
N2 - Multi-hop networks have gained a lot of interest in recent years.
A lot of work was contributed in the field of protocol design and
performance of multi-hop networks. It is generally accepted that
mobility has a huge impact on the protocol performance; even more
for multi-hop networks. Obtaining realistic measurements of mobility,
however, is complex and expensive. Thus, we adopt virtual world scenarios
to explore the mobility issue, by using the well-known multi-player
game, Quake II. The advantage of the Quake II engine is that users
move within virtual worlds under realistic constraints, whereas other
mobility models may offer insufficient accuracy or operate under
unrealistic assumptions. Moreover, it is very easy to create new
virtual worlds and to adapt them to specialized needs. In this paper,
we propose an analytical framework for mobility measurements in virtual
worlds that could be adopted for the design of communication protocols.
Our framework enables the study of the impact of mobility on connectivity
and stability of the network, giving useful insights for improving
communication performance. An interesting application of our approach
is the analysis of coverage extension of so called hotspots or emergency
situations, where the fixed network infrastructure is insufficient
or non-existent. In these extreme cases, multi-hop networks can be
used to setup communication quickly. As these situations comprise
a plethora of different cases and scenarios, our model is appropriate
for their analysis, due to its generality. We use our framework to
investigate the performance of multi-hop networks based on IEEE 802.11a
technology. In contrast to other contributions focusing only on connectivity,
the IEEE 802.11a technology also considers multi-rate connections.
Our framework covers the evaluation of simple connectivity as well
as link quality stability in the presence of mobility, a combination
that has not been considered thus far. Therefore we introduce two
simple routing schemes and highlight the performance of these protocols
in presence of mobility. Furthermore we come up with four definitions
of stability and investigate protocols for multi-hop networks in
terms of this parameter. Our other contributions are the changes
to the Quake II engine and the availability of mobility trace files.
AB - Multi-hop networks have gained a lot of interest in recent years.
A lot of work was contributed in the field of protocol design and
performance of multi-hop networks. It is generally accepted that
mobility has a huge impact on the protocol performance; even more
for multi-hop networks. Obtaining realistic measurements of mobility,
however, is complex and expensive. Thus, we adopt virtual world scenarios
to explore the mobility issue, by using the well-known multi-player
game, Quake II. The advantage of the Quake II engine is that users
move within virtual worlds under realistic constraints, whereas other
mobility models may offer insufficient accuracy or operate under
unrealistic assumptions. Moreover, it is very easy to create new
virtual worlds and to adapt them to specialized needs. In this paper,
we propose an analytical framework for mobility measurements in virtual
worlds that could be adopted for the design of communication protocols.
Our framework enables the study of the impact of mobility on connectivity
and stability of the network, giving useful insights for improving
communication performance. An interesting application of our approach
is the analysis of coverage extension of so called hotspots or emergency
situations, where the fixed network infrastructure is insufficient
or non-existent. In these extreme cases, multi-hop networks can be
used to setup communication quickly. As these situations comprise
a plethora of different cases and scenarios, our model is appropriate
for their analysis, due to its generality. We use our framework to
investigate the performance of multi-hop networks based on IEEE 802.11a
technology. In contrast to other contributions focusing only on connectivity,
the IEEE 802.11a technology also considers multi-rate connections.
Our framework covers the evaluation of simple connectivity as well
as link quality stability in the presence of mobility, a combination
that has not been considered thus far. Therefore we introduce two
simple routing schemes and highlight the performance of these protocols
in presence of mobility. Furthermore we come up with four definitions
of stability and investigate protocols for multi-hop networks in
terms of this parameter. Our other contributions are the changes
to the Quake II engine and the availability of mobility trace files.
UR - http://patrick.seeling.org/publications/cnf/2003_FitBadZorSchSeeHen_NetGames.pdf
M3 - Conference contribution
SP - 77
EP - 87
BT - Proceedings of NetGames 2003
ER -