Playful Design Elements and Stages of Player Experience in Gamification

Shih Lun Tseng, Heshan Sun

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Gamification, a trend that applies game design elements to non-game contexts, can be seen in education, health, finance, and various other contexts. However, many of these applications miss key game design mechanics that motivate play. Little design guidelines exist regarding key features. To address this issue, we focus on game design elements that promote exploration, creation, and pretending. Furthermore, we posit that based on a users’ stage of experience with a gamified system, these design elements have varying effects on how users interact with the gamified system.

Original languageEnglish
Title of host publicationICIS 2017
Subtitle of host publicationTransforming Society with Digital Innovation
PublisherAssociation for Information Systems
ISBN (Print)9780996683159
StatePublished - 2018
Externally publishedYes
Event38th International Conference on Information Systems: Transforming Society with Digital Innovation, ICIS 2017 - Seoul, Korea, Republic of
Duration: Dec 10 2017Dec 13 2017

Publication series

NameICIS 2017: Transforming Society with Digital Innovation

Conference

Conference38th International Conference on Information Systems: Transforming Society with Digital Innovation, ICIS 2017
Country/TerritoryKorea, Republic of
CitySeoul
Period12/10/1712/13/17

Keywords

  • Design
  • Experiential outcomes
  • Gamified systems
  • Human-computer interaction
  • Intrinsic motivation

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