Reaching millennials with technology: The pedagogical potential of Second Life.

Lynnette G. [Unknown], Lesley Anne Withers

Research output: Other contribution

Abstract

Discover the instructional opportunities Second Life offers! More than 100 higher education institutions use this 3D online virtual environment. In addition to watching a demonstration of Second Life, participants with wireless-enabled laptops can experience Second Life in a supportive environment; you’ll be up and flying in no time. By the presentation’s end, participants will know how to open a free account, create avatars, access Second Life instructional resources, and plan class assignments/activities integrating this technology.
Original languageEnglish
StatePublished - Sep 19 2008

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