Short-term practice with customized 3D immersive videogame improves arm-postural coordination in patients with TBI

Ksenia I. Ustinova, Christopher D. Ingersoll, Nick Cassavaugh

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

This paper describes the effects of short-term practice with the custom-made 3D immersive videogame Octopus on arm-postural coordination in patients with traumatic brain injury (TBI). Unlike many other custom-designed virtual environments, Octopus includes an actual gaming component with a system of multiple rewards, making the game challenging, competitive, and fun. While standing, 6 individuals with mild-to-moderate manifestations of TBI practiced reaching and popping virtual bubbles with the left or right hand avatar. The bubbles, blown by the Octopus, followed a specific trajectory. Interception of the bubbles allowed flexible use of the postural segments (trunk and legs) for balance maintenance and arm transport. Participants practiced ten 90-s gaming trials during a single session, followed by a retention test. Whole-body kinematics was analyzed using principal component analysis. As a result of the short-term practice, the participants improved in game performance, arm movement time, and precision, mostly by adapting efficient arm-postural coordination strategies. Of the 6 participants, 5 showed an immediate increase in arm forward reach and single-leg stance time. These results support the feasibility of using the custom-made 3D game for retraining of arm-postural coordination disrupted as a result of TBI.

Original languageEnglish
Title of host publication2011 International Conference on Virtual Rehabilitation, ICVR 2011
DOIs
StatePublished - 2011
Event2011 International Conference on Virtual Rehabilitation, ICVR 2011 - Zurich, Switzerland
Duration: Jun 27 2011Jun 29 2011

Publication series

Name2011 International Conference on Virtual Rehabilitation, ICVR 2011

Conference

Conference2011 International Conference on Virtual Rehabilitation, ICVR 2011
Country/TerritorySwitzerland
CityZurich
Period06/27/1106/29/11

Keywords

  • Motor rehabilitation
  • Postural control
  • Virtual reality

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