Table-top gaming narratology for digital interactive storytelling

Martin Van Velsen, Josh Williams, Gustav Verhulsdonck

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

In the current environment of digital games and immersive role playing systems, we often overlook previous methods of conveying and experiencing, interactive narrative-based entertainment. We present a fresh perspective on interactive digital storytelling systems based on table-top role playing games. Table-top games offer players the ability to negotiate and determine outcomes of a game with a referee. The nature of table-top gaming is such that players evolve, grow and maintain a rule set that represents an imaginary world. As such this form of gameplay provides a unique opportunity to study complex interactive storytelling structures under controlled circumstances. Using table-top role playing games as a model, we propose terminology and concepts that are different from the traditional literary or dramaturgical perspectives normally applied to interactive narrative systems.

Original languageEnglish
Title of host publicationInteractive Storytelling - Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Proceedings
Pages109-120
Number of pages12
DOIs
StatePublished - 2009
Event2nd Joint International Conference on Interactive Digital Storytelling, ICIDS 2009 - Guimaraes, Portugal
Duration: Dec 9 2009Dec 11 2009

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5915 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference2nd Joint International Conference on Interactive Digital Storytelling, ICIDS 2009
Country/TerritoryPortugal
CityGuimaraes
Period12/9/0912/11/09

Keywords

  • AI
  • Digital storytelling
  • Interactive narrative
  • Table-top

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