Abstract
This article argues that the first-person shooter Bioshock uses the video game medium to provide a powerful critique of Ayn Rand’s philosophy of Objectivism. The city of Rapture, collapsing into chaos and violence, provides a dystopian vision of what the game suggests are the inevitable results of the laissez faire politics of Rand. Bioshock not only tells a compelling story about the dangers of Objectivism, but also encodes anti-Objectivist messages into the very mechanics of the game. I examine the game’s visual, narrative and procedural rhetoric, and the ways that it counters the fiction that has acted as the conduit to spread Objectivist thought.
Original language | English |
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Pages (from-to) | 209-224 |
Number of pages | 16 |
Journal | Journal of Gaming and Virtual Worlds |
Volume | 2 |
Issue number | 3 |
DOIs | |
State | Published - Dec 1 2010 |
Keywords
- Ayn rand
- Bioshock
- Capitalism
- First-person shooters
- Objectivism
- Procedural rhetoric