Violent Video Game Play Reduces Memory for Brands Appearing in Game

B J Bushman, Bryan Gibson

Research output: Contribution to conferenceAbstractpeer-review

Original languageEnglish
StatePublished - Jan 2010
EventSociety for Personality and Social Psychology -
Duration: Jan 1 2010Jan 31 2010

Other

OtherSociety for Personality and Social Psychology
Period01/1/1001/31/10

Fingerprint

Dive into the research topics of 'Violent Video Game Play Reduces Memory for Brands Appearing in Game'. Together they form a unique fingerprint.

Cite this