Virtual reality game-based therapy for persons with TBI: A pilot study

K. I. Ustinova, J. Perkins, W. A. Leonard, C. D. Ingersoll, C. Hausebeck

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Scopus citations

Abstract

The virtual reality (VR) therapy described below consists of a series of VR exercises, delivered with low-cost equipment. It replicates the conventional exercise and activity sequence recommended for restoring postural and coordination abnormalities after traumatic brain injuries (TBI). Efficacy was tested in a pilot group of 9 participants with TBI. They completed 15 sessions, each approximately 50 minutes duration. Most participants improved their postural stability, gait, and upper extremity movements. Exercise was done in a supervised environment to establish safety criteria. Results will be used to refine the current version of the therapy into a cost-effective, highly-accessible approach which can be delivered remotely via telerehabilitation.

Original languageEnglish
Title of host publication2013 International Conference on Virtual Rehabilitation, ICVR 2013
PublisherIEEE Computer Society
Pages87-93
Number of pages7
ISBN (Print)9781479907748
DOIs
StatePublished - 2013
Event2013 10th International Conference on Virtual Rehabilitation, ICVR 2013 - Philadelphia, PA, United States
Duration: Aug 26 2013Aug 29 2013

Publication series

Name2013 International Conference on Virtual Rehabilitation, ICVR 2013

Conference

Conference2013 10th International Conference on Virtual Rehabilitation, ICVR 2013
Country/TerritoryUnited States
CityPhiladelphia, PA
Period08/26/1308/29/13

Keywords

  • Kinect
  • Therapy
  • Traumatic brain injury
  • Virtual reality

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