@inproceedings{dcf2826aa5bf43caa8faf305e8b53bf3,
title = "Virtual reality game-based therapy for persons with TBI: A pilot study",
abstract = "The virtual reality (VR) therapy described below consists of a series of VR exercises, delivered with low-cost equipment. It replicates the conventional exercise and activity sequence recommended for restoring postural and coordination abnormalities after traumatic brain injuries (TBI). Efficacy was tested in a pilot group of 9 participants with TBI. They completed 15 sessions, each approximately 50 minutes duration. Most participants improved their postural stability, gait, and upper extremity movements. Exercise was done in a supervised environment to establish safety criteria. Results will be used to refine the current version of the therapy into a cost-effective, highly-accessible approach which can be delivered remotely via telerehabilitation.",
keywords = "Kinect, Therapy, Traumatic brain injury, Virtual reality",
author = "Ustinova, {K. I.} and J. Perkins and Leonard, {W. A.} and Ingersoll, {C. D.} and C. Hausebeck",
year = "2013",
doi = "10.1109/ICVR.2013.6662109",
language = "English",
isbn = "9781479907748",
series = "2013 International Conference on Virtual Rehabilitation, ICVR 2013",
publisher = "IEEE Computer Society",
pages = "87--93",
booktitle = "2013 International Conference on Virtual Rehabilitation, ICVR 2013",
note = "null ; Conference date: 26-08-2013 Through 29-08-2013",
}