Visual User Experience Difference: Image compression impacts on the quality of experience in augmented binocular vision

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Scopus citations

Abstract

With vision augmentation entering consumer application scenarios with a wide range of adaptation possibilities, an understanding of the interplay of Quality of Service (QoS) factors and resulting device operator Quality of Experience (QoE) becomes increasingly significant. We evaluate the effects of image compression as QoS factor on the QoE by describing the difference between traditional opaque and highly transparent vision augmenting display scenarios, which we denote as Visual User Experience Difference (VUED). We find that based on mean opinion scores, higher ratings are attained in augmented settings only for higher qualities, while lower qualities exhibit a reverse trend. Furthermore, we present a quantified relationship between traditional and augmented vision for a set of common images for the first time. The differential mean opinion score in the vision augmenting setting is additionally compared to major objective image quality metrics and embedded into current theories for mapping QoS to QoE, for which we find and describe suitable fits.

Original languageEnglish
Title of host publication2016 13th IEEE Annual Consumer Communications and Networking Conference, CCNC 2016
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages924-929
Number of pages6
ISBN (Electronic)9781467392921
DOIs
StatePublished - Mar 30 2016
Event13th IEEE Annual Consumer Communications and Networking Conference, CCNC 2016 - Las Vegas, United States
Duration: Jan 6 2016Jan 13 2016

Publication series

Name2016 13th IEEE Annual Consumer Communications and Networking Conference, CCNC 2016

Conference

Conference13th IEEE Annual Consumer Communications and Networking Conference, CCNC 2016
Country/TerritoryUnited States
CityLas Vegas
Period01/6/1601/13/16

Keywords

  • Augmented reality
  • Image quality
  • Multimedia systems
  • Quality of experience

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