WiiLab: Bringing together the nintendo wiimote and MATLAB

Jordan Brindza, Jessica Szweda, Qi Liao, Yingxin Jiang, Aaron Striegel

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

22 Scopus citations

Abstract

It is often a daunting task for engineering students to learn programming. Learning by playing has proven to be an effective way to engage students at nearly all levels of the curriculum. In this work, we will describe how we developed modules for teaching MATLAB to freshmen engineers through the use of the Nintendo Wiimote and motion capture. Through the work of a summer REU project, we developed and prototyped a unified set of C# and MATLAB libraries for Windows entitled WiiLab. In particular, the work focused on creating an easy-to-use API that largely abstracted the complexity of interacting with the Wiimote. In the work, we describe several laboratory modules developed for WiiLab and experiences from using the Wiimote in a four hundred student freshmen engineering course.

Original languageEnglish
Title of host publication39th Annual Frontiers in Education Conference
Subtitle of host publicationImagining and Engineering Future CSET Education, FIE 2009
DOIs
StatePublished - 2009
Event39th Annual Frontiers in Education Conference: Imagining and Engineering Future CSET Education, FIE 2009 - San Antonio, TX, United States
Duration: Oct 18 2009Oct 21 2009

Publication series

NameProceedings - Frontiers in Education Conference, FIE
ISSN (Print)1539-4565

Conference

Conference39th Annual Frontiers in Education Conference: Imagining and Engineering Future CSET Education, FIE 2009
Country/TerritoryUnited States
CitySan Antonio, TX
Period10/18/0910/21/09

Keywords

  • Engineering education
  • MATLAB
  • Nintendo Wii
  • Programming

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